目次
Shading Model
3次元CGの処理手順
Shading Model
Ddiffuse reflection from parallel/point Sources
Luminous distribution curve
Phong Model
Cook-Torrance Model
Specular Reflection
Linear Light Sources
Shadow detection for linear source
Area Light Source
Shadow Detection for Area Light Source
illumination in shadow
複数円柱光源
Skylight
曲面光源
General equation for radiosity
Form-Factor
General equation for radiosity
Form-Factor
Natural Phenomena
Shading Model for Realistic Rendering
散乱光を考慮したレンダリング
散乱光を考慮したレンダリング
Examples for Light Scattering
Color of Sky
Buildings illuminated by skylight
Atmospheric Scattering
Smoke/clouds
Phase Functions
PPT Slide
Optical Effects due to Water
Optical Paths arriving at Viewpoint
optical effects within water
Optical Paths for Shading Model
PPT Slide
Shading Model for Snow
PPT Slide
color of sky(multiple scattering)
PPT Slide
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