3次元CG

99/06/29


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目次

3次元CG

Hidden surface removal

Scan conversion with shading

Z-buffer Algorithm

PPT Slide

Back face culling

Ray-object intersection

Shadow (1)

Shadow (2)

Reflection

Transparency

Ray Tree

PPT Slide

Ray intersection

PPT Slide

Ray-plane intersection

Distributed raytracing

Bounding box

Scan Line Algorithm

Warnock’s Algorithm

PPT Slide

BSP-Tree

BSP−Tree(2)

Bsp tree

Relative time costs

Single valued function

PPT Slide

曲面の表示

Example