目次
3次元CG
Hidden surface removal
Scan conversion with shading
Z-buffer Algorithm
PPT Slide
Back face culling
Ray-object intersection
Shadow (1)
Shadow (2)
Reflection
Transparency
Ray Tree
PPT Slide
Ray intersection
PPT Slide
Ray-plane intersection
Distributed raytracing
Bounding box
Scan Line Algorithm
Warnock’s Algorithm
PPT Slide
BSP-Tree
BSP−Tree(2)
Bsp tree
Relative time costs
Single valued function
PPT Slide
曲面の表示
Example
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