Books citing Our Papers


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Books cited my papers (西田の論文を引用してる本)                     [ ]内は引用されてる論文のキーワード

  1. W.Newman, R.Sproul, "Principles of Interactive Computer Graphics", Mcgraw-Hill (1984): [Half-tone]
  2. M.Thalmann, D.Thalmann, "Image Synthesis Theory and Practice", Springer- Verlag (1987): [half-tone, area source, shaded time, radiosity, skylight, linear source]
  3. Hoschk, Lasser, "Fundamentals of Computer Aided Geometric Design", AK Peters, (1989) : [Ray tracing, Intersection]
  4. R.Hall Illumination and Color in Computer Generated Imagery", Springer-Verlag, (1989) : [radiosity, Atmospheric scattering]
  5. A.Watt, " Fundamentals of Three-Dimensional Computer Graphics", Addison-wesley, (1989) : [montage, radiosity]
  6. 安居院、中島「コンピュータグラフィクス」昭晃堂(1989):[局所レイトレ]
  7. D.Rogers, R.Earnshaw "Computer Graphics Techniques theory and Practice", Springer-Verlag(198? ) : [radiosity, atmospheric scattering]
  8. Foly, Van Dam, Feiner, Huges, "Computer Graphics Principles and Practice 2nd ed.", Addison-Wesley Pub. Co. (1994) : [Area source, radiosity, linear source, Skylight, Atmospheric scattering]
  9. Foly, Van Dam, Feiner, Huges, Phillips, "Introduction to Computer Graphics", Addison-Wesley Pub. Co. (1990) : [radiosity]
  10. 千葉、村岡「レイトレーシングCG入門」サイエンス社(1990): [光のシュミュレーション(Pixel)、etc]
  11. 鳥谷、千代倉、「3次元CADの基礎と応用」共立出版(1991): [アウトラインフォント、 Raytracing]
  12. A.Watt, M.Watt,"Advanced Animation and Rendering Techniques", Addison Wseley, (1992) : [Radiosity, Atmospheric scattering]
  13. K.Bouatouch, C.Bouville, "Photorealism in Computer Graphics", Springer-Verlag (1992) EG Seminars : [??]
  14. 三輪「CG夢博物館」 FUJITU Books,(1992) : [写真]
  15. Watt, "3D Computer Graphics (2nd ed.)", Addison-wesley, (1993) : [radiosity]
  16. M.Cohen, Wallace, "Radiosity and realistic Image synthesis", Accademic Press, Inc.(1993) : [radiosity, skylight]
  17. F.Sillion, C. Puech, "Radiosity and Global Illumination", Morgan Kaufmann Pub.(1994) : [Drive simulater, radiosity, skylight, atmospheric scattering]
  18. M.Gros, "Visual Computing", Springer-Verlag (1994) : [Visual Assessment, Drive Simulater, Illumination Silulation, linear source, Montage, Terrain]
  19. 中嶋他、「先端技術の手ほどき」、オーム社(1994)
  20. I.Ashdown, " Radiosity: A Programmer's Perspective", WILEY (1994) : [radiosity,曲面radiosity]
  21. D.Heam, M.P.Baker, "Computer Graphica(2nd ed.)", PRENTICE HALL (1994) : [skylight, Earth]
  22. A.Glassner "Principles of Digital Image Synthesis" Vol.1,2 Morgan Kaufman Inc., (1995) : [Atmospheric scattering, Radiosity, Eearth] 
  23. コンピュータグラフィックス技術編 CG標準テキストブック, CGARTS (1995)
  24. 中嶋、河合、「グラフィクスとマンマシンシステム」、岩波書店、(1995) : [線光源]
  25. 新版情報処理ハンドブック、オーム社 (1996) : [エリアシング、曲面レイトレ、相互反射]
  26. 鷺島、西澤、浅原、「並列図形処理」コロナ社(1991):[相互反射]
  27. 三浦 「はじめてのJavaプログラミング」 朝倉書店 (1998)[3D本]
  28. クボタ編 「実践ビジュアライゼーション」オーム社(1998): [シェーディング]
  29. G.Farin, "Curves and Surfaces for CAGD" 4th Ed.,Academic Press (1996) [B.Clipping]
  30. Foly, Van Dam,etc., "Introduction to Computer Graphics", Addison Wesle Pub. (1997) [Radiosity]
  31. A.Watt, "3D Computer Graphics 3rd Ed." Addison Wesley, 2000 [shadow]
  32. 宇野 「グラフィクスの仕組み」朝倉書店 (2001)  [book]
  33. 佐藤文隆 「光と風景の物理」、岩波書店、2002, [clouds]
  34. 稲村訳 「フォトンマッピング」、オーム社、2002 [linear source],
    Henrik Wann Jensen, "Realistic Image Synthesis Using Photton Mapping"
  35. T.Akenine-Noller, E.Haines,"Real-time Renderin", AK Peters (2002) [aytracing]
  36. R. Parent, "Computer Animation", Mprgan Kaufman (2002) [cloud]
  37. G.Farin, "Handbook of Computer Aided Geometric Design," North-Holland, Elsevier 2002 [Bezier clipping]
  38. 栗原、安生、「3DCGアニメーション −基礎から最先端まで−」 技術評論社、2003 [scattering, cloud]
  39. 新屋真二、「明解 3次元コンピュータグラフックス」、共立出版 2003 [radiosity]
  40. P. Dutre, P. Bekaert, K. Bala, "Advanced Global Illumination", A K Peters (2003) [radiosity]
  41. 林、加藤 「OpenGLによる3次元CGプログラミング」 コロナ社(2003) [book]
  42. J. Lander Ed. "Graphics Programming Methods", Charles River Media, (2003) [scattering, sky color]
  43. ビジュアル情報処理, CGARTS (2004) [book,radiosity]
  44. 画像電子学会編,「画像電子情報ハンドブック」, (西田:編集副委員長), 東京電機大出版局(2008-2) [radiosity,NPR,morphing]
  45. 倉地 紀子 「CG Magic:レンダリング」 オーム社(2007−11)
  46. Matt Pharr ed., GPU GEMS 2, Addison Wesley (2005) [light scattering]
  47. Noriko Kurachi, " The Magic of Computer Graphics: Landmarks in Rendering ", A K Peters/CRC Press (2011/7/5) [natunal phenomena 6論文引用]
  48. E. Eisemann, etc.,"Real-Time SHADOWS", CRC Press, 2011 [散乱、雲]
  49. T.A.-Moller,etc., "Real-Time Rendering", A.K.Petters, 2008 [Bezier clipping, 雲]


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