Books cited my papers (西田の論文を引用してる本)
[ ]内は引用されてる論文のキーワード
- W.Newman, R.Sproul, "Principles of Interactive Computer Graphics", Mcgraw-Hill
(1984): [Half-tone]
- M.Thalmann, D.Thalmann, "Image Synthesis Theory and Practice", Springer-
Verlag (1987): [half-tone, area source, shaded time, radiosity, skylight,
linear source]
- Hoschk, Lasser, "Fundamentals of Computer Aided Geometric Design", AK Peters,
(1989) : [Ray tracing, Intersection]
- R.Hall Illumination and Color in Computer Generated Imagery", Springer-Verlag,
(1989) : [radiosity, Atmospheric scattering]
- A.Watt, " Fundamentals of Three-Dimensional Computer Graphics", Addison-wesley,
(1989) : [montage, radiosity]
- 安居院、中島「コンピュータグラフィクス」昭晃堂(1989):[局所レイトレ]
- D.Rogers, R.Earnshaw "Computer Graphics Techniques theory and Practice",
Springer-Verlag(198? ) : [radiosity, atmospheric scattering]
- Foly, Van Dam, Feiner, Huges, "Computer Graphics Principles and Practice 2nd ed.", Addison-Wesley Pub. Co. (1994) : [Area source, radiosity, linear source,
Skylight, Atmospheric scattering]
- Foly, Van Dam, Feiner, Huges, Phillips, "Introduction to Computer Graphics",
Addison-Wesley Pub. Co. (1990) : [radiosity]
- 千葉、村岡「レイトレーシングCG入門」サイエンス社(1990):
[光のシュミュレーション(Pixel)、etc]
- 鳥谷、千代倉、「3次元CADの基礎と応用」共立出版(1991):
[アウトラインフォント、 Raytracing]
- A.Watt, M.Watt,"Advanced Animation and Rendering Techniques", Addison Wseley,
(1992) : [Radiosity, Atmospheric scattering]
- K.Bouatouch, C.Bouville, "Photorealism in Computer Graphics",
Springer-Verlag (1992) EG Seminars : [??]
- 三輪「CG夢博物館」 FUJITU Books,(1992) : [写真]
- Watt, "3D Computer Graphics (2nd ed.)", Addison-wesley, (1993) : [radiosity]
- M.Cohen, Wallace, "Radiosity and realistic Image synthesis", Accademic Press,
Inc.(1993) : [radiosity, skylight]
-
F.Sillion, C. Puech, "Radiosity and Global Illumination", Morgan Kaufmann
Pub.(1994) : [Drive simulater, radiosity, skylight, atmospheric scattering]
- M.Gros, "Visual Computing", Springer-Verlag (1994) : [Visual Assessment,
Drive Simulater, Illumination Silulation, linear source, Montage, Terrain]
- 中嶋他、「先端技術の手ほどき」、オーム社(1994)
- I.Ashdown, " Radiosity: A Programmer's Perspective", WILEY (1994) : [radiosity,曲面radiosity]
- D.Heam, M.P.Baker, "Computer Graphica(2nd ed.)", PRENTICE HALL (1994) : [skylight, Earth]
- A.Glassner "Principles of Digital Image Synthesis" Vol.1,2 Morgan Kaufman Inc., (1995) :
[Atmospheric scattering, Radiosity, Eearth]
- コンピュータグラフィックス技術編 CG標準テキストブック, CGARTS
(1995)
- 中嶋、河合、「グラフィクスとマンマシンシステム」、岩波書店、(1995) : [線光源]
- 新版情報処理ハンドブック、オーム社 (1996) : [エリアシング、曲面レイトレ、相互反射]
- 鷺島、西澤、浅原、「並列図形処理」コロナ社(1991):[相互反射]
- 三浦 「はじめてのJavaプログラミング」 朝倉書店 (1998)[3D本]
- クボタ編 「実践ビジュアライゼーション」オーム社(1998): [シェーディング]
- G.Farin, "Curves and Surfaces for CAGD" 4th Ed.,Academic Press (1996) [B.Clipping]
- Foly, Van Dam,etc., "Introduction to Computer Graphics", Addison Wesle Pub. (1997) [Radiosity]
- A.Watt, "3D Computer Graphics 3rd Ed." Addison Wesley, 2000 [shadow]
- 宇野 「グラフィクスの仕組み」朝倉書店 (2001) [book]
- 佐藤文隆 「光と風景の物理」、岩波書店、2002, [clouds]
- 稲村訳 「フォトンマッピング」、オーム社、2002 [linear source],
Henrik Wann Jensen, "Realistic Image Synthesis Using Photton Mapping"
- T.Akenine-Noller, E.Haines,"Real-time Renderin", AK Peters (2002) [aytracing]
- R. Parent, "Computer Animation", Mprgan Kaufman (2002) [cloud]
- G.Farin, "Handbook of Computer Aided Geometric Design," North-Holland, Elsevier 2002
[Bezier clipping]
- 栗原、安生、「3DCGアニメーション −基礎から最先端まで−」 技術評論社、2003 [scattering, cloud]
- 新屋真二、「明解 3次元コンピュータグラフックス」、共立出版 2003 [radiosity]
- P. Dutre, P. Bekaert, K. Bala, "Advanced Global Illumination", A K Peters (2003) [radiosity]
- 林、加藤 「OpenGLによる3次元CGプログラミング」 コロナ社(2003) [book]
- J. Lander Ed. "Graphics Programming Methods", Charles River Media, (2003)
[scattering, sky color]
- ビジュアル情報処理, CGARTS
(2004) [book,radiosity]
- 画像電子学会編,「画像電子情報ハンドブック」, (西田:編集副委員長), 東京電機大出版局(2008-2) [radiosity,NPR,morphing]
- 倉地 紀子 「CG Magic:レンダリング」 オーム社(2007−11)
- Matt Pharr ed., GPU GEMS 2, Addison Wesley (2005) [light scattering]
- Noriko Kurachi, " The Magic of Computer Graphics: Landmarks in Rendering
", A K Peters/CRC Press (2011/7/5) [natunal phenomena 6論文引用]
- E. Eisemann, etc.,"Real-Time SHADOWS", CRC Press, 2011 [散乱、雲]
- T.A.-Moller,etc., "Real-Time Rendering", A.K.Petters, 2008 [Bezier clipping, 雲]