研究分野別論文リスト


約200の論文から2000年以後(8年分)を主に研究分野別に分類、それ以前は主要なもののみ

1. Natunal Phenomena

2000-2007  :雲、砂, 粒子による散乱

  1. Y. Dobashi, K. Kaneda, H. Yamas!!hita, T. Okita, T. Nishita "A Simple, Efficient Method for Realistic Animation of Clouds," Proc. of SIGGRAPH'2000, 2000-7, pp.19-28
  2. Y. Dobashi, Y. Enjyo, T, Yamamoto, T. Nishita "A Fast Rendering Method for Clouds Illuminated by Lightning Taking into Account Multiple Scattering," The Visual Computing, (Proc. CGI) , pp.?-?, 2007-5
  3. Y. Dobashi, T. Yamamoto, T. Nishita, "A Controllable Method for Animation of Earth-scale Clouds," Proc. of CASA2006, pp.43-52, 2006-7
  4. T. Ishikawa, R. Miyazaki, Y. Dobashi, T. Nishita, "Visual Simulation of Spreading Fire" Nicograph International'05, pp.43-48, 2005-4
  5. K. Onoue, T. Nishita, "An Interactive Deformation System for Granular Material",Computer Graphics Forum, vol. 24, no. 1, pp.51-60(10), 2005-3,
  6. K. Iwasaki, T. Yanagita, Y. DOBASHI, T. Nishita, "A Calculation of Multiple Scattering Using Scattering Maps and An Efcient Method for Rendering Sky,” Journal of IIEEJ, Vol.33, No.4, 2004-8(in Japanese)
  7. K. Onoue, T. Nishita, "Animating spattering granular material using Distinct Element Method ” Journal of IIEEJ, Vol.33, No.4, pp.523-530, 2004-8 (in Japanese)
  8. R. Miyazaki, Y. Dobashi, T. Nishita, "An Efficient Cloud Visual Simulation Using Adaptive Grid Method" The IECE transaction on informetion and systems, Vol.J87-D-2, No.9, pp.1814-1822, 2004-9 (in Japanese)
  9. R. Miyazaki, Y. Dobashi, T. Nishita, "A Fast Rendering Method of Clouds Using Shadow-View Slices" Proc. CGIM 2004, pp.93-98, 2004-8
  10. N. Max, G. Schussman, R. Miyazaki, K. Iwasaki, T. Nishita, "Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds", Journal of WSCG, Vol.12, No. 1-3, pp.277 , 2004-3
  11. R. Mizuno, Y. Dobashi, T. Nishita, "Modeling of Volcanic Clouds using CML" JOURNAL of Informaton Science and ENGINEERING, 2004-3, pp.219-232
  12. K. Onoue, T. Nishita, "Virtual Sandbox," Proceedings of IEEE 2003 Pacific Conference on Computer Graphics and Applications (PG003), pp.252-259, 2003-10
  13. R. Mizuno, Y. Dobashi, B.-Y. Chen, T. Nishita, "Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model," Proceedings of IEEE 2003 Pacific Conference on Computer Graphics and Applications (PG003) pp.434-439, 2003-10.
  14. R. Mizuno, Y. Dobashi, T. Nishita, "Volcanic Smoke Animation using CML," Proc. International Computer Symposium 2002 (ICS2002), Vol.2, pp.1375-1382, 2002-12.
  15. Y. Dobashi, T. Nishita, T. Yamamoto, "Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware," Proc. Graphics Hardware 2002, pp.99-108, 2002-9
  16. Y. Dobashi, T. Yamamoto, T. Nishita, "Efficient Rendering of Lightning Taking into Account Scattering Effects due to Clouds and Atmospheric Particles," Pacific Graphics 2001, pp.390-399, 2001-10
  17. Y. Dobashi, T. Nishita, T. Yamamoto, "An Accurate, Fast Method Using Graphics Hardware for Rendering Shafts of Light," The Journal of The Institute of Image Information and Television Engineers, Vol.55, No.7, pp.362-370, 2001-7 (in Japanese)
  18. Y. Dobashi, T. Yamamoto, T. Nishita, "Interactive Rendering Method for Displaying Shafts of Light," Pacific Graphics 2000, pp.31-37, 2000-10
  19. K. Onoue, T. Nishita, "A Method for Modeling and Rendering Dunes with wind-ripples," Pacific Graphics 2000, pp.427-430, 2000-10

1993-1999 : 地形、天空光、大気散乱

  1. T. Nishita, Y. Dobashi, E. Nakamae,"Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light," Proc. of SIGGRAPH'96, 1996-8, pp.379-386.
  2. T. Nishita, E. Nakamae, "Method of Displaying Optical Effects within Water using Accumulation-Buffer," Proc. of SIGGRAPH'94, 1994-7, pp.373-380
  3. T. Nishita, T. Shirai, K. Tadamura, E. Nakamae, "Display of The Earth Taking into account Atmospheric Scattering," Proc. of SIGGRAPH'93, 1993-8, pp.175-182
  4. K. Kaneda, F. Kato, E. Nakamae, T. Nishita, H. Tanaka, T. Noguchi, "Three-Dimensional Terrain Modeling and Display for Environmental Assessment," Computer Graphics, Vol.23, No.3, 1989-8, pp.207-214.
  5. Y. Dobashi, K. Kaneda, H. Yamashita, T. Nishita, "Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design," Computer Graphics Forum, Vol.15, No.3, 1996-9, pp. 112-118
  6. Y. Dobashi, K. Kaneda, E. Nakamae, H. Yamashita, T. Nishita, K. Tadamura, "Skylight for Interior Design," Computer Graphics Forum, Vol.13, No.3, 1994-9 pp.85-96.
  7. K. Tadamura, E. Nakamae, K. Kaneda, M. Baba, H. Yamashita, T. Nishita, "Modeling of Skylight and Rendering of outdoor Scenes," Computer Graphics Forum, Vol.12, No.3, 1993, pp.189-201.

2. Illumination models(照明・光学:各種光源、大局照明、散乱光、屈折、causticsなど)

2000-2008:  相互反射、大気散乱(光跡)

  1. M. Kakimoto, T. Tatsukawa, Y. Mukai, T. Nishita "Interactive Simulation of the Human Eye Depth of Field and Its Correction with Spectacle Lenses," Computer Graphics Forum (Proc. EUROGRAPHICS 2007), Vol.26, No.3, pp.627-636, 2007-9,
  2. K. Iwasaki, Y. Dobashi, T. Nishita, "A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces," Computer Graphics Forum, Vol.23, No.3, 2003-9, pp.601-609
  3. T. Nishita, K. Iwasaki, Y. Dobashi and E. Nakamae, "A Modeling and Rendering Method for Snow by Using Metaballs," Computer Graphics Forum, Vol.16, No.3, 1997-9, pp.357-364
  4. Y. Dobashi, K. Kaneda, E. Nakamae, H. Yamashita, T. Nishita, "A Quick Rendering Method using Basis Functions for Interactive Lighting Design," Computer Graphics Forum, Vol.14, No.3, 1995-9, pp.229-240.
  5. T. Nishita, E. Nakamae, "A New Radiosity Approach Using Area Sampling for Parametric Patches," Computer Graphics Forum, Vol.12, No.3, 1993, pp.385-393.
  6. T. Nishita, I. Okamura, and E. Nakamae, "Shading Models for Point and Linear Sources," ACM Transactions on Graphics, Vol.4, No.2, 1985-4, pp,124-146.
  7. T. Nishita, E. Nakamae, "Half-Tone Representation of 3-D Objects Illuminated by Area Sources or Polyhedron Sources," IEEE Computer Society's 7th International Computer Software & Applications Conference (COMPSAC), 1983-11, pp.237-242.
  8. M. Kakimoto, G. Chun, T. Nishita, "Per-vertex reflection and refraction" IEVC2007, 2007-11
  9. Yonghao Yue, K. Iwasaki, Y. Dobashi, T. Nishita, "Global Illumination for Interactive Lighting Design using Light Paths Precomputation and Hierarchical Histogram Estimation," Proc. of Pacific Graphics 2007, pp.87-96, 2007-10
  10. K. Iwasaki, Y. Dobashi, F. Yoshimoto, T. Nishita, "Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection," Proc of Eurographics Symposium on Rendering 2007, 2007-6, p.35-44
  11. N. Tamura, H, Johan, B,-Y, Chen, T. Nishita, "A Practical and Fast Rendering Algorithm for Dynamic Scenes Using Adaptive Shadow Fields, " the Visual Computer Journal (Proc of PG2006), Vol.22, No.9-11, p.702 - 712, 2006-10
  12. H. Johan, T. Nishita, "Clustering Environment Lights for an Efficient All- Frequency Relighting," IEICE Transactionson Information and Systems, Vol.E89-D, No.9, pp.2562-2571, 2006-9
  13. N. Tamura, H. Johan, T. Nishita, "Deferred Shadowing for Real-Time Rendering of Dynamic Scenes Under Environment Illumination", Computer Animation and Virtual Warld, Vol.16 pp.475-486 (Proc. CASA2005), 2005-10
  14. M, Kakimoto, K. Matsuoka, T, Nishita, T. Naemura and H, Harashima. "Glare Generation Based on Wave Optics," Computer Graphics Forum, Vol. 24, No. 2, pp.185-193, 2005-7
  15. K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, "A Method for Fast Rendering of Caustics from Refraction by Transparent Objects", IEICE Transaction,E88-D: Special Issue on CyberWorlds, pp.904-911, 2005-5
  16. K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, "A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects", Proc. of CW2004, pp.39-44, 2004-11
  17. Y. Dobashi, T. Yamamoto, T. Nishita, "Radiosity for Point-Sampled Geometry," Proceedings of IEEE 2004 Pacific Conference on Computer Graphics and Applications (PG004), pp.152-159, 2004-10
  18. M. Kakimoto, Naemura, Harashima, T. Nishita, "Glare Generation Based on Wave Optics," Proceedings of IEEE 2004 Pacific Conference on Computer Graphics and Applications (PG004), pp.133-142, 2004-10
  19. K. Iwasaki, K, Matsuzawa, T. Nishita, "Real-time Rendering of Soap Bubbles Taking into Account Light Interference" Proc. CGI 2004, pp.344-348, 2004-6
  20. K. Iwasaki, Y. Dobashi, T. Nishita, "A Volume Rendering Approach for Sea Surfaces Taking into Account Multiple Scattering Using Scattering Maps," Proc. VG2003, 2003-7, pp.129-136.
  21. M. Kakimoto, Y. Mukai, T. Haga, T. Nishita, T. Naemura, H. Harashima, "A Real-Time Glare Rendering Technique Taking into Account Surface Reflection Attributes," Journal of IIEEJ, Vol.32, No.4, pp.336-345, 2003-7
  22. R. Nanba, M. Hasegawa, T. Nishita, K. Aihara, "Optimization using chaotic neural network and its application to lighting design," Control and Cybernetics, Journal of the Systems Research Institute Polish Academy of Sciences, Vol.31, No.2, pp.249-269, 2002-12
  23. K. Iwasaki, Y. Dobashi, T. Nishita, "An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware", Computer Graphics Forum, Vol.21, No.4, pp.701-711, 2002-12
  24. K. Iwasaki, Y. Dobashi, T. Nishita, "Efficient Rendering of Optical Effects within Water using Graphics Hardware,” Pacific Graphics 2001, pp.374-383, 2001-10

1985−1999 :光源モデル、相互反射、散乱 

  1. E. Nakamae, K. Kaneda, T. Okamoto, T. Nishita, "A Lighting Model Aiming at Drive Simulators," Computer Graphics, Vol.24, No.4, 1990-8, pp.395-404.
  2. T. Nishita and E. Nakamae, "A Shading Model for Atmosphere Scattering Considering Luminous Intensity Distribution of Light Sources," Computer Graphics, Vol.21, No.3, 1987-7, pp.303-310.
  3. T. Nishita and E. Nakamae, "Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection," Computer Graphics, Vol.19, No.3,1985-7, pp.23-30.
  4. T. Nishita and E. Nakamae, "Continuous Tone Representation of Three- Dimensional Objects Illuminated by Sky Light," Computer Graphics, Vol.20, No.3, 1986-8, pp.125-132.
  5. T. Nishita and E. Nakamae, "Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection," Computer Graphics, Vol.19, No.3,1985-7, pp.23-30

3. 流体

煙、液体、音

  1. Y. Dobashi, Y. Matsuda, T. Yamamoto, T. Nishita, "A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects," Computer Graphics Forum (Proc. EUROGRAPHICS 2008), Vol.27, No., pp.. 2008-4
  2. Y. Dobashi, T. Yamamoto, T. Nishita, "Synthesizing Sound from Turbulent using Sound Textures for Interactive Fluid Simulation, "Computer Graphics Forum (Proc. EUROGRAPHICS 2004), Vol.24, No.3, pp. 539-546. 2004-9,
  3. Y. Matsuda, T. Dobashi, T. Nishita, "Fluid Simulation by Particle Level Set Method with an Efficient Dynamic Array Implementation on GPU," IEVC2007, 2007-11
  4. Yoshitaka Moro, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita, "Real-time Particle-based Simulation on Surface Flow," Journal of ITE, 2007-10 (in Japanese) Vol.61, No.10, pp.1457-1462
  5. Y. Dobashi, S. Hasegawa, M. Kato, M. Sato, T. Yamamoto, T. Nishita, "A Fluid Resistance Map Method for Real-time Haptic Interaction with Fluids," Proc. ACM Symposium Virtual Reality Software and Technology (VRST) , pp. 91-99, 2006-11
  6. K. Onoue, T. Nishita, "An Efficient Method for Displaying Marks on Soft Grounds Created by Objects," Journal of IIEEJ, Vol.32, No.4, pp.328-335, 2003-7 (in Japanese)
  7. R. Miyazaki, S. Yoshida, Y. Dobashi, T. Nishita, "A Method for Modeling Clouds based on Atmospheric Fluid Dynamics,” Pacific Graphics 2001, pp.363-372, 2001-10
  8. S. Yoshida, T. Nishita, "Modelling of Smoke Flow Taking Obstacles into Account," Pacific Graphics 2000, pp.135-144, 2000-10

4. NPR

2001-2008: ペン&インク、色鉛筆、スタイル画、油絵(ペインティングナイフ)

  1. N. Okaichi, H. Johan,T. Imagire, T. Nishita, "A PAINTING KNIFE MODEL FOR INTERACTIVE OIL PAINTING," IEVC2007, 2007-11
  2. K. Kondo, T. Nishita, H. Sato, K. Matsuda, "An Educational Non-Photorealistic Rendering System Using 2D Images by Java Programming" Journal for Geometry and Graphics, Volume 11, No. 2, 237-247. 2007
  3. H. Matsui, H. Johan, T. Nishita, "A Method to Create Colored Pencil Style Images by Drawing Strokes Based on Boundaries of Regions" Proc. CGI2005, pp.148-154, 2005-6
  4. H. Johan, H. Matsui, T, Haga, Y. Dobashi, T. Nishita, "A Method for Creating Region-Based and Stroke-Based Artistic Images", Journal of IIEEJ, VOL.J88-D2 No.2, pp. 358-367 ,2005-2
  5. H. Johan, R. Hashimoto, T. Nishita, "Creating Watercolor Style Images Taking Into Account Painting Techniques", The Journal of the society for Art and Science (Special Issue of NICOGRAPH International), Vol.3, No.4, pp.207-215, 2004-12
  6. ヘンリ・ジョハン,橋本,西田,「描画技法を考慮した水彩画風画像の生成」  芸術科学会論文誌 第4巻 第3号 pp. 207-215, 2004-12
  7. H, Johan, R. Hashimoto, T. Nishita, "Creating Watercolor Style Images Using Painting Rules and Color Difusion," Proc. NICOGRAPH International, pp.91-96, 2004-5
  8. R. Hashimoto, H, Johan, T. Nishita, "Creating Various Styles of Animations Using Example-Based Filtering," Proc. CGI2003, 2003-7. pp.312-317
  9. Y. Dobashi, T. Haga, H. Johan, T. Nishita, "A Method for Creating Mosaic Images Using Voronoi Diagrams, " EUROGRAPHICS 2002, Short Presentatipn, pp.341-348. 2002* T. Haga, H. Johan, T. Nishita, "Animation Method for Pen-and-Ink Illustrations Using Stroke Coherency," CAD & Graphics 2001, pp.333-343, 2001-8

−2000: 水墨画

  1. T. Nishita, S. Takita, E. Nakamae, "A Display Algorithm of Brush Strokes using Bezier Functions," Computer Graphics International 93, pp.244-257, 1993-6

5. Rendering レンダリング

2000-2008: レイトレーシイング、曲面表示、メタボール、モンタージュ、髪

  1. Y. Kanamori, Z. Szego,T. Nishita, "GPU-based Fast Ray Casting for a Large Number of Metaballs," Computer Graphics Forum (Proc. EUROGRAPHICS 2008), Vol.27, No., pp.. 2008-4
  2. Y. Bando, B.-Y. Chen, T. Nishita, "Animating Hair with Loosely Connected Particles," Computer Graphics Forum, Vol.23, No.3, 2003-9, pp.411-418
  3. T. Nishita, E. Nakamae, "A Method for Displaying Metaballs by using Bezier Clipping," Computer Graphics Forum, Vol.13, No.3, 1994-9, pp.271-280
  4. E. Nakamae, T. Ishizaki, T. Nishita, S. Takita, "Composition 3D Images with Anti-aliasing and Various Shading Effects," IEEE Computer Graphics and Applications, Vol.9, No.2, 1989-3, pp.21-29.
  5. T. SAITO, Y. BANDO, T. Nishita, "SEAMLESS AND COLOR-MATCHED IMAGE COMPOSITION OF OVERLAPPING OBJECTS
  6. Y. Bando, T. Nishita, "Towards Digital Refocusing from a Single Photograph," Proc. of Pacific Graphics 2007, pp.363-372, 2007-10
  7. Yoshihiro KANAMORI, Shigeo TAKAHASHI, and Tomoyuki NISHITA, "An Effcient Up-Sampling Method for Filling Holes on Point-sampled Surfaces” Journal of IIEEJ, Vol.36,No.4, pp.354-361, 2007-7 (in Japanese)
  8. T. Imagire, H. Johan, N. Tamura, T. Nishita, "Anti-Aliased and Real-Time Rendering of Scenes with Light Scattering Effects,",The Visual Computing (Proc. CGI) , 2007-5
  9. K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, "A Fast Rendering Technique of Transparent Objects and Caustics ", Proc. CASA2005, pp.165-170, 2005-10
  10. K. Onoue, N. Max, T. Nishita, "Real-time Rendering of Bumpmap Shadows Taking Account of Surface Curvature", Proc. of CW2004,pp.312-318, 2004-11
  11. B.-Y. Chen, T. Nishita, "Adaptive Solid Texturing for Web Graphics," SIGGRAPH 2002 Web Graphics, pp.299, 2002-7

-1999: 曲面表示、画像合成

  1. T. Nishita, T. Sederberg, M. Kakimoto, "Ray Tracing Trimmed Rational Surface Patches," Computer Graphics, Vol.24, No.4, 1990-8, pp.337-345.
  2. K. Kaneda, F. Kato, E. Nakamae, T. Nishita, H. Tanaka, T. Noguchi, "Three-Dimensional Terrain Modeling and Display for Environmental Assessment," Computer Graphics, Vol.23, No.3, 1989-8, pp.207-214.
  3. E. Nakamae, K. Harada, T. Ishizaki, T. Nishita, "Montage : The Overlaying of The Computer Generated Image onto a Background Photograph," Computer Graphics, Vol.20, No.3, 1986-8, pp.207-214.

6. Animation

キャラクターアニメ、しわ

  1. T. Kurihara, N. Miyata, T. Nishita, "Appearance-Preserving Skinning Method using Normal Map Interpolation", Journal of IIEEJ, Vol.36, No.4, pp.344-353, 2007-7 (in Japanese)
  2. A. Kawai, T. Kurihara, T. Nishita, "Intuitive Path-based Camera Control for Dynamic Scenes," CDROM of Nicograph International, 2007-5
  3. K. Iwasaki, Y. Dobashi, F. Yoshimoto, T. Nishita, "Real-time Rendering of Particle-based Fluid Simulation," Proc. of CGI2006, pp.102-114, 2006-6
  4. B.-Y. Chen, Y. Ono, T. Nishita, "Character Animation Creation using Hand-drawn Sketches", The Visual Computing Vol.21 pp.551-558 (Proc. PG2005), 2005-10
  5. B.-Y. Chen, S.Y, Cho, H. Johan, T, Nishita "Progressive 3D Animated Models for Mobile & Web Uses" Nicograph International'05, pp.135-140, 2005-4
  6. Y. Ono, Bing-Yu Chen, T. Nishita, "3D Character Model Creation from Cel Animation", Proc. of CW2004, pp.210-215, 2004-11
  7. Y. Bando, T. Nishita, "A Simple Method for Modeling Wrinkles on Human Skin,” Proc. Pacific Graphics 2002 (The 10th Pacific Conference on Computer Graphics and Applications), pp.166-175, 2002-10.

7. Computational Geometric Design, Deformation

2000-2008: 形状変形、モーフイング、形状解像度

  1. H. Johan, T. Nishita, "Blending Multiple Polygonal Shapes," Proceedings of IEEE 2003 Pacific Conference on Computer Graphics and Applications (PG003), pp.440-444, 2003-10
  2. B.-Y. Chen, T. Nishita, "An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics," Proc. CGI2003, pp. 34-41, 2003-7. pp.34-41
  3. J. Feng, T, Nishita, X. Jin, Q. Peng, "B-Spline Free-Form Deformation of Polygonal Object as Trimmed Bezier Surfaces", The Visual Computer, Vol.18, No.8, pp.493-510, 2002-12
  4. P. Kanongchaiyos, T. Nishita, Y. Shinagawa, T. Kunii, "Topological Morphing Using Reeb Graphs," Cyber Worlds 2002, pp.465-471, 2002-11
  5. Y. Ono, B.-Y. Chen, T. Nishita, J. Feng, "Free-Form Deformation with Automatically Generated Multiresolution Lattices," Proc. Cyber Worlds 2002, pp.472-479, 2002-11
  6. B.-Y. Chen, Y. Ono, H. Johan, M. Ishii, T. Nishita, J. Feng, "3D Model Deformation along a Parametric Surface,” Visualization, Imaging and Image Processing 2002 (Proc. of the 2nd IASTED International Conference), pp.282-287, 2002-9
  7. B.-Y. Chen, T. Nishita, "Multiresolution Streaming Mesh with Shape Preserving and QoS-like Controlling", Web3D 2002, pp.35-42, 2002-2
  8. H. Johan, T. Nishita, "2D Shape Interpolation Using A Hierarchical Approach," SIGGRAPH 2001 Sketches & Applications, pp.143, 2001-7
  9. H. Johan, Y. Koiso, T. Nishita, "Morphing Using Curves and Shape Interpolation Techniques," Pacific Graphics 2000, pp.348-358, 2000-10

-1999: 交差判定、変形

  1. R. Matsuda, T. Nishita, "Modeling and Deformation Method of Human Body Model Based on Range Data," Shape Modeling International 99, pp.218-219, 1999-3
  2. T. Sederberg, T. Nishita, "Geometric Hermite Approximation of Surface Patch Intersection Curves," CAGD, Vol.8, No.2, pp.97-114, 1991-5
  3. T. Sederberg, T. Nishita, "Curve Intersection using Bezier Clipping," CAD, Vol.22, No.9, pp.337-345, 1990-11

以下は特徴的研究分野を比較的小分野で分類

A. Bezier Clipping and its application

1990-2008 : 隠面消去、照明モデル、変形

  1. T. Nishita, T. Sederberg, M. Kakimoto, "Ray Tracing Trimmed Rational Surface Patches," Computer Graphics, Vol.24, No.4, 1990-8, pp.337-345.
  2. Y. Kanamori, Z. Szego,T. Nishita, "GPU-based Fast Ray Casting for a Large Number of Metaballs," Computer Graphics Forum (Proc. EUROGRAPHICS 2008), Vol.27, No., pp.. 2008-4
  3. T. Nishita, E. Nakamae, "A Method for Displaying Metaballs by using Bezier Clipping," Computer Graphics Forum, Vol.13, No.3, 1994-9, pp.271-280.
  4. T. Nishita, E. Nakamae, "A New Radiosity Approach Using Area Sampling for Parametric Patches," Computer Graphics Forum, Vol.12, No.3, 1993, pp.385-393.
  5. T. Nishita, "A Display System for Bezier Surfaces and Metaballs using Bezier Clipping," Pacific Graphics 96, pp.66-79, 1996-8
  6. T. Nishita, K. Fujii, E. Nakamae, "Metamorphosis using Bezier Clipping," Pacific Graphics 93, pp.162-173, 1993
  7. T. Nishita, S. Takita, E. Nakamae, "A Display Algorithm of Brush Strokes using Bezier Functions," Computer Graphics International 93, pp.244-257, 1993-6
  8. T. Nishita, S. Takita, E. Nakamae, "Hidden Curve Elimination of Trimmed Surfaces Using Bezier Clipping," Computer Graphics International 92, pp.595-619, 1992-6
  9. T. Nishita, K. Kaneda, E. Nakamae, "A Scanline Algorithm for Displaying Trimmed Surfaces by using Bezier Clipping," The Visual Computer, Vol.7, No.5, pp.269-258, 1991-9
  10. T. Sederberg, T. Nishita, "Curve Intersection using Bezier Clipping," CAD, Vol.22, No.9, pp.337-345, 1990-11
  11. T. Nishita, K. Kaneda, E. Nakamae, "High-Quality Rendering of Parametric Surfaces by Using a Robust Scanline Algorithm," Computer Graphics International 90, pp.493-506, 1990-6

B. Lighting Model

 1982− : スポットライト、線光源、面光源

  1. T. Nishita and E. Nakamae, "A Shading Model for Atmosphere Scattering Considering Luminous Intensity Distribution of Light Sources," Computer Graphics, Vol.21, No.3, 1987-7, pp.303-310.
  2. T. Nishita, I. Okamura, and E. Nakamae, "Shading Models for Point and Linear Sources," ACM Transactions on Graphics, Vol.4, No.2, 1985-4, pp,124-146.
  3. T. Nishita, E. Nakamae, "Half-Tone Representation of 3-D Objects Illuminated by Area Sources or Polyhedron Sources," IEEE Computer Society's 7th International Computer Software & Applications Conference (COMPSAC), 1983-11, pp.237-242.
  4. Yonghao Yue, K. Iwasaki, Y. Dobashi, T. Nishita, "Global Illumination for Interactive Lighting Design using Light Paths Precomputation and Hierarchical Histogram Estimation," Proc. of Pacific Graphics 2007, pp.87-96, 2007-10
  5. T. Nishita, S. Takita, E. Nakamae, "Shading Model of Parallel Cylindrical Light Sources," Computer Graphics International 92, pp.429-445, 1992-6
  6. T. Nishita, E. Nakamae, "Calculation and Display of Illuminance for Flat Surface Sources Taking Account of Shadows," Journal of Illum, Vol.68, No.2, pp.61-66, 1984 (in Japanese)
  7. T. Nishita, E. Nakamae, "Half-Tone Representation of 3-D Objects Illuminated by Area Sources or Polyhedron Sources," IEEE Computer Society's 7th International Computer Software & Applications Conference (COMPSAC), pp.237-242, 1983-11

C. Global/Environmental Illumination

1985-2008: 相互反射、天空光による環境光源

  1. T. Nishita and E. Nakamae, "Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection," Computer Graphics, Vol.19, No.3,1985-7, pp.23-30.
  2. T. Nishita and E. Nakamae, "Continuous Tone Representation of Three- Dimensional Objects Illuminated by Sky Light," Computer Graphics, Vol.20, No.3, 1986-8, pp.125-132.
  3. Y. Dobashi, K. Kaneda, H. Yamashita, T. Nishita, "Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design," Computer Graphics Forum, Vol.15, No.3, 1996-9, pp. 112-118.
  4. Y. Dobashi, K. Kaneda, E. Nakamae, H. Yamashita, T. Nishita, K. Tadamura, "Skylight for Interior Design," Computer Graphics Forum, Vol.13, No.3, 1994-9 pp.85-96.
  5. T. Nishita, E. Nakamae, "A New Radiosity Approach Using Area Sampling for Parametric Patches," Computer Graphics Forum, Vol.12, No.3, 1993, pp.385-393.
  6. K. Tadamura, E. Nakamae, K. Kaneda, M. Baba, H. Yamashita, T. Nishita, "Modeling of Skylight and Rendering of outdoor Scenes," Computer Graphics Forum, Vol.12, No.3, 1993, pp.189-201.
  7. YongHao Yue, K. Iwasaki, Y. Dobashi, T. Nishita, "Global Illumination using Precomputed Light Paths for Interactive Light Condition Manipulation", SIGGRAPH 2007, Sketches, 2007-8
  8. YongHao Yue, K. Iwasaki, T. Nishita, "Radiance Grid Pyramid: A Fast Photon Mapping Suited for Final Gathering," Proc of The 14th Pacific Conference on Computer Graphics and Applications(PG2006), Poster, pp.153-157, 2006-10
  9. Y. Dobashi, T. Yamamoto, T. Nishtia, "A Radiosity Method for Point-sampled Geometry", SIGGRAPH 2003 Sketches & Applications(Conference DVD-ROM), 2003-7
  10. Y. Dobashi, K. Kaneda, H. Yamashita, T. Nishita, "A Fast Display Method of Sky Color using Basis functions," The Journal of Visualization and Computer Animation, Vol.8, No.2, pp.115-127, 1997-4
  11. Y. Dobashi, K. Kaneda, H. Yamashita, T. Nishita, "A Quick Rendering Method for Outdoor Scenes Using Sky Light Luminance Functions Expressed with Basis Functions," The Journal of Image and Electronics Society of Japan, Vol.24, No.3, 1995, pp.196-205. (in Japanese)
  12. T. Nishita, Y. Dobashi, K. Kaneda, H, Yamashita, "Display Method of the Sky Color Taking into Account Multiple Scattering," Pacific Graphics 96, pp.117-132, 1996-8
  13. Y. Dobashi, K. Kaneda, H. Yamashita, T. Nishita, "A Fast Display Method of Sky Color using Basis functions", Pacific Graphics 95, pp.194-208, 1995
  14. Y. Dobashi, K. Kaneda, H. Yamashita, T. Nishita "A Quick Rendering Method for Outdoor Scenes Using Sky Light Luminance Functions Expressed with Basis Functions," The Journal of the Institute of Image Electronics Engineers of Japan, Vol.24, No.3, pp.196-205, 1995 (in japanese)

D. GPU-based Rendering

2002- : GPUによる高速化

  1. Y. Kanamori, Z. Szego,T. Nishita, "GPU-based Fast Ray Casting for a Large Number of Metaballs," Computer Graphics Forum (Proc. EUROGRAPHICS 2008), Vol.27, No., pp.. 2008-4
  2. Y. Matsuda, T. Dobashi, T. Nishita, "Fluid Simulation by Particle Level Set Method with an Efficient Dynamic Array Implementation on GPU," IEVC2007, 2007-11
  3. Yonghao Yue, K. Iwasaki, Y. Dobashi, T. Nishita, "Global Illumination for Interactive Lighting Design using Light Paths Precomputation and Hierarchical Histogram Estimation," Proc. of Pacific Graphics 2007, pp.87-96, 2007-10
  4. YongHao Yue, K. Iwasaki, Y. Dobashi, T. Nishita, "Global Illumination using Precomputed Light Paths for Interactive Light Condition Manipulation", SIGGRAPH 2007, Sketches, 2007-8
  5. T. Imagire, H. Johan, N. Tamura, T. Nishita, "Anti-Aliased and Real-Time Rendering of Scenes with Light Scattering Effects,",The Visual Computing (Proc. CGI) , 2007-5
  6. N. Tamura, H, Johan, B,-Y, Chen, T. Nishita, "A Practical and Fast Rendering Algorithm for Dynamic Scenes Using Adaptive Shadow Fields, " the Visual Computer Journal (Proc of PG2006), Vol.22, No.9-11, p.702 - 712, 2006-10
  7. N. Tamura, H. Johan, T. Nishita, "Deferred Shadowing for Real-Time Rendering of Dynamic Scenes Under Environment Illumination", Computer Animation and Virtual Warld, Vol.16 pp.475-486 (Proc. CASA2005), 2005-10
  8. K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, "A Fast Rendering Technique of Transparent Objects and Caustics ", Proc. CASA2005, pp.165-170, 2005-10
  9. K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita, "A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects", Proc. of CW2004, pp.39-44, 2004-11
  10. Y. Dobashi, T. Nishita, T. Yamamoto, "Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware," Proc. Graphics Hardware 2002, pp.99-108, 2002-9